Paranormal Audio

PARANORMALBOX MODEL 7 · SONOSCOPE
2345678
CHANNEL
POWER
FACING 0° · drag the screen to turn

Headphones recommended. Direction is produced by binaural filtering, which collapses on speakers. Sounds are synthesised in your browser — none of this is a recording of anything.

About Paranormal Audio

Paranormal Audio

A 1970s television set whose channels are rooms. Footsteps, knocks, door creaks, drags, whispers and breaths are synthesised from oscillators and filtered noise - never sampled, so they never repeat - and placed around your head with HRTF binaural panning inside a procedurally generated room reverb.

Turning the dial changes the room, its dimensions and its reverb, hidden behind a burst of static. You can turn your head by dragging the screen. Headphones are strongly recommended: binaural direction cues collapse on speakers.

Eight channels cover a hallway, an upper landing, a cellar, an empty room, close quarters, a stairwell and the far side of a door. Each carries its own dimensions, reverb character and set of likely events, and the activity control changes how often the room does something without turning it into a drum machine.

How to use Paranormal Audio

  1. Put on headphones. The direction of every sound is produced by binaural filtering, which only works when each ear gets its own channel.
  2. Press POWER and turn the channel dial. Each channel is a different room with its own size and reverb, hidden behind a burst of static as you change.
  3. Set VOLUME, and ACTIVITY for how often the room does something.
  4. Drag across the screen, or use the arrow keys, to turn your head. Sounds stay where they are in the room as you face different directions.
  5. Press RECORD to capture what you hear and download it.

Tips

  • Close your eyes and turn slowly. Binaural cues are much more convincing when you are not watching the screen.
  • Lower activity settings are more effective than high ones. Long silences make each sound land.

Questions

What is binaural audio?

Audio filtered the way your head and ears filter real sound, using head-related transfer functions (HRTFs). Small differences in timing and tone between the ears tell your brain where a sound is — including behind and above you.

Why must I use headphones?

Speakers mix the left and right channels in the air before they reach your ears, which destroys the cues. On speakers the sounds are still there, but not their direction.

Are these recordings of real haunted places?

No. Every footstep, knock, creak, drag, whisper and breath is synthesised from oscillators and filtered noise, which is why no two are the same.

What can I use it for?

Ambient horror soundscapes, tabletop and live-action games, sleep-averse listening, or as a reference for how much direction and room size change the effect of a sound.

This is an instrument and a sound tool, provided for entertainment and experiment. It describes what it measures and does not identify the cause of anything it shows.

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